astra_nomer: (Default)
astra_nomer ([personal profile] astra_nomer) wrote2006-03-23 09:25 am

Rumor mill

I recently heard that a friend of mine from grad school who was maybe four years behind me, who is due to defend her thesis this spring, who won a Hubble Fellowship, has been offered a tenure-track faculty position at one of the places I applied to (and was rejected from) this year.

I am such a loser.

[identity profile] chenoameg.livejournal.com 2006-03-23 02:42 pm (UTC)(link)
Serious flaw in your logic.

The fact that there are more outstanding astrophysics than you are does not make you a loser. Not even close.

[identity profile] rifmeister.livejournal.com 2006-03-23 02:57 pm (UTC)(link)
There is someone out there who is smarter than me.
There is someone out there who is better than me at the thing I am trying to do.
There is someone out there who's getting paid more than me, for less work.

It's hard, because I'm naturally so competitive in my internal mind. I want to be the best, the one. And sometimes, I'm often I'm not.

I think the goal is to learn to be satisfied that I've done my best. That's all I can ask of myself.

It seems to me like you've done your best.

[identity profile] nuclearpolymer.livejournal.com 2006-03-23 03:52 pm (UTC)(link)
Well, yeah, but only if your main aim in life is to be the most successful astrophysicist that you know! On the other hand, if your main goal is to be better than everyone at everything, then you might be even more of a loser :)

[identity profile] a-wry.livejournal.com 2006-03-23 11:01 pm (UTC)(link)
You're still better than most other astrophysicists. Also, Einstein got shafted by the academic establishment when he first tried to be a professor.

*Hug.* Yeah, it sucks to be competitive when you don't win.

[identity profile] mama-pipa.livejournal.com 2006-03-23 11:04 pm (UTC)(link)
Know the feeling, all too well. *hugs*

[identity profile] ukelele.livejournal.com 2006-03-24 04:44 am (UTC)(link)
Yes, well, she probably didn't have her second baby a freakin' month before defending her thesis, either. Followed by moving to another state and, hello, cancer, except apparently that barely slows you down if you happen to be Dr. Nomer.

Here's the deal: you're ironwoman. And if your success, at present, as an astrophysicist is not the same as hers (I'm not even going to say "not the same amount," Ms. press-release-interview-darling), I imagine your success overall kicks the ass of hers.

[identity profile] remcat.livejournal.com 2006-03-24 06:01 am (UTC)(link)
Part of me wants to argue with you ... because if you're a loser, what does that make me?? :) But, you know you're not a loser -- it's hard when someone in a similar position to you gets something you wish you had, but that is not the same as losing.

[identity profile] marcusmarcusrc.livejournal.com 2006-03-24 07:49 pm (UTC)(link)
Also, there is some amount of arbitrariness in the faculty search process the same way there is in the college admissions process. Politics, "fit", all sorts of other things.

But mostly I second everyone else. And hey, you are still way ahead of me, and I'm a year older than you!

[identity profile] shumashi.livejournal.com 2006-03-25 07:33 pm (UTC)(link)
It's funny, I was just talking about that sort of thing with Wayland at the Game Developer's Conference. We were discussing overheard sour grapes comments about how the complainers could create games as brilliant as Will Wright's games if they were given the same trust, resources, and time. Wayland's take on it was A. Will Wright earned those priveledges through excellent game design over the years, and B. Will Wright is brilliant, and it's rather unlikely that there are many other game designers who can be as great as he is regardless of what sort of publisher support they're given. We were joking about creating t-shirts to wear next year that say "Not Will Wright," to admit to the world that we are, in fact, not as good at game design as he is, and we aknowledge that, accept it, and have moved on.

As for me, I'm working in children's education. Scary responsibility, but I'm trying to do a good job, and in general, I think my involvement in the products we make will have a net good effect. I sort of think of it like a game designer. Like as a person able to affect things, I have 100 Change Effect Points. By the time I retire, I'll have spent my 100 points. At the moment, I'm working on spending my points on creating an artifact to raise the Literacy skill of American preschoolers. Yes, there are people out there who are more brilliant than I am, and they have 500 or 1000 Change Effect Points, but that doesn't mean my measly 100 Points are worthless. They'll be added to others, they'll accumulate, and they'll (hopefully) make some real changes for the better. I'll probably never be aknowledged for my 100 points, no more than the people who only have 50 points or 10, but I'm trying to spend my points the best I can.